![]() It continues that awful main story and the improvements was minimal. Markarth is both better but also just as bad. The only positives are some of the side quests, which seem to be the norm now. Repetitive, annoying forced dialogue, yet another princess storyline, the idiot ball was thrown between characters like a game of dodgeball, obvious plotline, the list goes on. It would also be a bit of “out of the frying pan, into the fire” elements to it being closer to the vampire fortress. They have no idea where they are, how to get food, and where to go from there. Imagine instead there is no town and instead have the quest hub being people from the surface who just survived a harrowstorm attack on their village. And on top of that, the town being a bit indifferent about the dangers nearby. ![]() She never saw herself as ever being in a position to become a ruler so she spends all day at the tavern hiding her depression by drinking.ģ) Giant secret legendary cavern does not feel so secret or legendary when it has a town filled with people in it.Īnd other npcs crawling all over the place. However, give her an older sibling who is the next online for the role and suddenly her actions make sense. So your the only child to the high king, and somehow you feel neglected enough to spend all day at the taverns feeling sorry for yourself, instead of being the least prepared for your future role. It would have been better if the vampiric forces were actually tricking him into believing a foreign invasion was real and he turned to vampires for allies.Ģ) the princess character’s initial action does not make sense, unless… So if you can get through Greymoor, the rest of the ride will hopefully be worth it.ġ) “Oh, the king is the villain? Who did not see that coming?” The kings motivation in this whole thing seems off, he could have just become a vampire. I like the snowy northern Skyrim terrain, and although I'm not a vampire aficionado, the darker gothic ambience of some of the underground locales is pretty cool.įor what it's worth, I found Markarth much more rewarding and story-dense, largely because it focuses on characters that I already had reasons to care about and doesn't spread its plot so thin. On the plus side, Fenn is great and sometimes it's easy to forget that he wasn't even in the game before the Dark Heart storyline. (This is also the case to some extent with Elsweyr and Blackwood, the other chapters that are part of year-long stories, but Greymoor's ending felt particularly unsatisfying.) I have some other gripes, but they're probably spoilery for you so I'll save them until after you've finished the zone if you'd care to hear about them then. Greymoor also suffers from having to be the first major chunk in a story that has to remain largely unresolved so there can be more to do later in the year. We spend a lot of time investigating the threat and then figuring out how to deal with it, and a lot of that just feels like busy work. I loved Fennorian, and enjoyed Lyris' involvement and didn't mind Svana, but there wasn't a lot of substance to the overall plot. ![]() It'll partly depend on what any given person is looking for in a zone or story, but for me Greymoor was definitely the most underwhelming main questline in any zone in the game.
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